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CounterStrike Series Servers

CounterStrike 1.6 Servers

CounterStrike 1.6 Counter-Strike (commonly abbreviated to CS) is a tactical first-person shooter video game which originated from a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe. The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero, Counter-Strike: Source, Counter-Strike: Anthology. Counter-Strike pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force.

The game is almost entirely based on the dynamically streamlined multiplayer experience activated via Steam, and is currently the most played Half-Life modification in terms of players, according to GameSpy. Counter-Strike was developed first as a Half-Life modification. Therefore named "Half-Life: Counter-Strike." The original version was a 3rd-party Half-Life modification, but since then it has grown into a commercial mod and later advertised as a separate game in itself. It still uses and runs on the Half-Life game engine and is based on its unchanged structure.

32 slot Public Servers Available
Public or Private CS 1.6, Condition Zero,Day of Defeat
Full FTP and Web Control Panel Access
Source/Meta Mod Available
250 fps 66tic Pub/Priv .99/slot
500fps 100tic Pub 1.49/slot
Clan Pay Option





CounterStrike Source Servers

Counterstrike Source Counter-Strike: Source (abbreviated css servers) is a first-person shooter video game developed by the Valve Corporation. It is a complete remake of Counter-Strike using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing a mission (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team.

Counter-Strike: Source is a remake of Counter-Strike, and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. Some winning conditions include defusing a bomb, planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and get all the members of the opposing team. When playing on a server without modifications, if players are defeated during a round, they do not respawn until the next round, unlike in many other first-person shooter games, where players respawn on a set timer.

32 slot Public Servers Available
Public or Private CSS,DODS
Full FTP and Web Control Panel Access
Over 15 Mods Available (1 click installs)
250 fps 66tic Pub/Priv 1.00/slot
500fps 100tic Pub 1.49/slot
Clan Pay Option



 

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