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Day of Defeat
is a 3D multiplayer shooter that simulates squad-level infantry combat
between the adversaries of World War II's European Theatre; the Allies
or the Axis Powers. The goal is to complete various mission objectives.
Players can choose between the Allied armies (American and/or British armies, depending on the map) or the Axis armies. In Day of Defeat:Source there are only the American and German armies.
A round begins with two opposing teams starting simultaneously in their respective spawn area of a map. A round ends when one team accomplishes all of its objectives.
Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary from server to server.
Like other Half-Life mods, Day of Defeat tracks each player's accomplishment in team objectives, how many enemies each player has eliminated and how many times each player has died. The game also tallies these statistics for the entire team, this reflects the team's score which is primarily based on objectives.
After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted with another map.
Day of Defeat:
Source is a team-based first-person shooter multiplayer video game developed
by Valve Corporation. Set in World War II, the game is an updated version
of Day of Defeat, moving from the GoldSrc engine used by its predecessor
to the Source engine. The game was released for Microsoft Windows on 26
September 2005,[2] distributed through Valve's online content delivery
service Steam. Retail distribution of the game was handled by Electronic
Arts.
The game was officially announced in February 2005. During the course of its development, Day of Defeat: Source progressed from being a straight conversion of Day of Defeat, to the alteration of certain aspects of the game's design and introduction of several new features. In addition, Day of Defeat: Source has been used by Valve to present new design features on the Source engine, such as high dynamic range rendering and cinematic effects. The game itself revolves around two teams, the US Army and the German Wehrmacht, each with access to six player classes, fighting in a variety of scenarios inspired by World War II engagements in the European Theatre of 1944.
Upon release, the game received a generally favorable reception, praised for its atmospheric and strategic gameplay and its graphics, audio work and overall presentation. However, the game was criticized for the lack of content in it at the time of release, although subsequent updates to the game have added new game modes and levels.
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