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Star Wars: Jedi Knight, originally known as Star Wars: Dark Forces, is
a first-person shooter video game series based on the fictional Star Wars
universe. The series primarily focuses on Kyle Katarn, a character from
the Star Wars Expanded Universe. The series is published by LucasArts.
The Jedi Knight series began in 1995 with the release of Star Wars: Dark
Forces for DOS, Apple Macintosh and the Sony PlayStation. This was followed
in 1997 by Star Wars Jedi Knight: Dark Forces II in which Katarn learns
the ways of a Jedi. LucasArts developed Star Wars Jedi Knight: Mysteries
of the Sith as an expansion pack for Dark Forces II, this time giving
the player control of Mara Jade as well as Katarn. In 2002, Star Wars
Jedi Knight II: Jedi Outcast was added to the series. Jedi Outcast was
developed by Raven Software and is powered by the Quake III: Team Arena
game engine. Star Wars Jedi Knight: Jedi Academy followed in 2003, powered
by the same game engine. Jedi Academy was the first game in the series
where the player does not control Kyle Katarn at any point in the game,
though he is featured prominently in the storyline. The games in the Jedi
Knight series have received generally favorable reviews. Multiple publications
have commented on the quality of the series as a whole, with GameNOW describing
it as "consistently great." The use of the lightsaber in the game, a prominent
gameplay element, has received specific praise for its implementation
in the series.
The
Jedi Knight series is primarily a first-person shooter with several recurring
gameplay elements. Each game uses level based system which contains a
series of objectives that must be completed before the player can continue.
From Dark Forces II, the series included lightsaber combat and use of
Force powers, which were tweaked and developed as the series progressed.
In the first game, Dark Forces, the focus is on combat against various creatures and characters from the Star Wars universe, including environmental puzzles and hazards also, following a central storyline outlined in mission briefings and cut scenes. For combat, the player may use fists, explosive land mines and thermal detonators, as well as blasters and other ranged weapons, leaning more towards ranged combat. In Dark Forces II an option was added to give the player a third person view, with an option to automatically switch to third-person when the lightsaber is the selected weapon. Three types of Force powers are introduced in this game: Light powers provide non violent advantages, Dark powers provides violent ones, while Neutral ones enhance athletic abilities. The two endings focus on either the Light Side or the Dark Side. Unlike the predecessor, Mysteries of the Sith, has a single, morally positive course. The player progresses through the game in a linear fashion, and includes enemies featured in Dark Forces II as well as new monsters. The player has access to Force powers and to projectile weapons such as a blaster or rail gun, and the lightsaber. Jedi Outcast's gameplay is similar to that of its predecessors, with a couple of small additions such as access to gun turrets, or use of combos unique to each of the three lightsaber styles in the game. The use of the Forece powers is restricted by a "Force Meter", which depletes with use of powers. In Jedi Academy, the player may customize the lightsaber, And later in the game has the option of choosing dual sabers, or a "saber staff" similar to Darth Maul's double ended lightsaber in Star Wars: The Phantom Menace. Instead of moving linearly from one level to the next, the player chooses from a selection of different missions.The game also introduces player-controllable vehicles and vehicle-based levels.
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