What Is Killing Floor?

Survival Killing Floor's Gameplay is a lot different than the gametypes of UT2004, closest to the Invasion gametype, but still far off.
Designed around co-op (Cooperative) play, it puts people against an infected city of millions of people, primarily based in the United Kingdom.
With weapons ranging from pistols to explosives, there are hundreds of strategies to come up with and use, all having their ups and downs. However, what is collectively for all strategies, is to try and cover as much of the map as possible, and to not get cornered.
The way the game works, enemies spawn in certain places of the map, and from there, they try to hunt you down.
Once the action starts, it is important to arrange your group and not to just run around shooting.
With Killing Floor's unique design, you can barricade yourself, mow the monsters down, or just sit back and snipe them out.
The objective is to survive as long as possible against continual "waves" of enemies. The number of enemies in a given wave is a calculation of various variables, and the number you must defeat before the round ends is displayed on the HUD.
Upon defeating the required number of foes, the wave will end, and shortly thereafter the next will begin, bringing more difficult foes.
In order to fight off these increasingly challenging enemies, you and your fire-team must accrue "points" by killing zombies. The number of points you gain per kill depends on the difficulty of the enemy. Points acquired by players can then be spent at the Merchant's shop.
There is at least one in each Survival map
6 slot Public Servers Available
Public or Private
Full FTP and Web Control Panel Access
Clan Pay Option